The Great Operator


Even if all the warships of the Nadividian Fleet (the Frozen Dead) has been sculpted we are unable, due to the current Covid situation, to make some 3D prints of the models and verify is modifications are needed in view of a future series production and a new Kickstarter.

As mentioned in our last post work has continued on the wargame rules and the design of new fleets based on the developing GRAVETIDES background.

Once the new fleets concepts will be completed we will put them on vote here and on Facebook to designate the next one to be sculpted.

This post introduces a new Realm detailing the Admiral warship of its fleet, giving some glimpses of the catastrophic event that changed forever the face and the nature of the GRAVETIDES world.

Hope you’ll like it.

(The Necralchemists of Neghorreth)

Before the Arrival of the Defiler the isle of Neghorreth was an autonomous and anarchic free zone where sorcerers from all realms gathered to practice and experiment forms of magic considered immoral or forbidden in their realms of origin.

The two major cities of the isle were home to formal and clandestine sorcerer guilds more then often at odds with each other and only united in temporary alliances when common advantage could be obtained.

The Alchemist, supreme manipulators of substances and energy, hosted their workshops in the summits of the high towers that even today spot the landscape of the abandoned places that once were the towns of Neghorreth.

For centuries, through intricate apparatuses and the aid of magic, Alchemists have learned to produce the very same lighting energy of the storms, trapping its essence in mystical recipients from which it is extracted to propel complex machines, give life to alchemical construct or energize spellcasting.

Ancient chronicles narrate that the Defiler entered the world of Gravetides in Neghorreth through a crack in reality caused by the backfire of a forbidden ritual performed by an occult cabal of sorcerer.

The all-devouring parasite manifested at first through The Blight, an horrific plague that spread through all Neghorreth, later relentlessly tainting every aspect of the isle natural life.

Only a few sorcerers realized since the first days of the Arrival that a permanent change in the flows of magical energies had occurred, dramatically altering spell casting and changing forever the face of the world of Gravetides.

Following the spread of The Blight the population of Neghorreth was pushed out of the isle to the nearest mainland territories where the new settlements grew in a few years into a sprawling city state.

After a brief period of struggles the sorcerers guild of the Alchemists ascended to become the dominant caste taking the newly funded realm, named Neghorreth as their former home, into their own hands.

Expeditions led by reckless mercenaries and rogue sorcerers where sent back by the Alchemists to the plagued isle to retrieve mystical tomes or magical objects left behind in the wake of the exodus.

The ones that that returned brought back stories of perverted landscapes, corrupted animals and unnatural and twisted phenomena far beyond the ones witnessed during the plague.

The Alchemist rulers of the new Neghorreth were thus the first to grasp the true essence of The Blight and its implications, realizing the impending doom poised to overwhelm their realm and the whole world of Gravetides.

While manifestations of the presence of the Defiler grew more threatening the sorcerers of Neghorreth took the ultimate path turning themselves into undead abominations, casting the impossibly powerful spell that transformed their dominion into the first of the Necrorealms.

For the liche caste now dominating Neghorreth the essence of life is separated from conscience and can be replicated manipulating and catalyzing lightning matters of different nature.

The undeath of the Necralchemists is sustained by periodically injecting their lifeless husks with obscure concoctions that interact with the mystical power hoarded into metal or glassy containers strapped to their bodies.

Being capable of reanimating even single parts of a corpse the creations and servants of the Necralchemists, like the aberrant Simulacra, are monstrous merges of limbs and body parts surgically attached to arcane contraptions moved by the same mystical canisters that keep the Necralchemist liches from being elaborately embellished carcasses.

Reflecting the nature of the Necralchemists, the warships of the Neghorrethian fleet are complex mechanical feats propelled by lightning energy and alchemical mixtures, also employed to power the deadly weapons of its vessels.

While the lethal discharge of these offensive means can raze enemy ships and decimate their crews while their flows of deadly energies must be continuously kept under control by the Necralchemist on board of the warships preventing erratic interactions with nearby vessels or their path deviation towards unwanted directions.

(Neghorrethian Admiral Ship)

The Necralchemists have modeled the Admiral Ship of the Neghorrethian fleet after the arcane machinery employed in the creation of their undead servants.

Elongated appendages bearing devices of destruction sprout from the sides of its monumental body animated by lighting bolts cast from intricate metallic towers rising from its bridge.

A gigantic lightning generator fueled by alchemical magic hosted in its aft castle propels the vessel engines energizing the coils that gives life to the lethal extremities that form the vessel main armament.

This massive machine is so powerful that is can cast waves of lightning energy to other warships of the Necralchemists fleet recharging their engines or boosting their weapons power.

Despite requiring additional focusing from the on board sorcerers, the flow of lightning can be concentrated on single appendages making their lighting to strike enemy ship from a long distance with violent bolts of energy.

In the event of the destruction or incapacitation of the sorcerers manning the generator and controlling the Operator weapons they may go haywire turning into a threat for the Necralchemist fleet itself when the lightning energy is violently discharged through them without any form of restrain.

To round its offensive power the Great Operator carries the Thunder Mortar, a huge artillery piece powered by a volatile explosive mixture capable of projecting spiked metal spheres containing a lightning accumulator that releases violently its energy on its targets flooding the area of impact with wild lighting energy that burns through the air destroying everything in its surroundings.

Due to the complexity of its fabrication Thunder Mortar ammunition is very scarce forcing the Operator commander to take every tactical factor in consideration before using this devastating weapon.

Mortar spheres fired into open sea areas due to ballistic miscalculations may unleash bolts of uncontrolled energy in every directions striking nearby vessels without distinguishing allies from foes.

The Great Operator is one of the most powerful Admiral ships in the GRAVETIDES world with the tight dependency on its Necralchemists officers capability to control the vessel energy flows being its only true weakness.


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